LODESTAR

Showing posts tagged normals

Hooray for that two credit linear algebra class! The MRT shaders are pretty much done. Clockwise, starting from the top left: albedo, world position, depth buffer, and normals.
Next up, I’ll combine these with another shader for post-process lighting and SSAO!
Edit 05-30-2012: That should make Vigrid happy. ;)

Hooray for that two credit linear algebra class! The MRT shaders are pretty much done. Clockwise, starting from the top left: albedo, world position, depth buffer, and normals.

Next up, I’ll combine these with another shader for post-process lighting and SSAO!

Edit 05-30-2012: That should make Vigrid happy. ;)