Posts tagged with "normals"

Oct 29
Added normal map support in the deferred rendering pipeline.

Added normal map support in the deferred rendering pipeline.

May 28
Hooray for that two credit linear algebra class! The MRT shaders are pretty much done. Clockwise, starting from the top left: albedo, world position, depth buffer, and normals.
Next up, I’ll combine these with another shader for post-process lighting and SSAO!
Edit 05-30-2012: That should make Vigrid happy. ;)

Hooray for that two credit linear algebra class! The MRT shaders are pretty much done. Clockwise, starting from the top left: albedo, world position, depth buffer, and normals.

Next up, I’ll combine these with another shader for post-process lighting and SSAO!

Edit 05-30-2012: That should make Vigrid happy. ;)