LODESTAR

Hover Glow and Occlusion Ghosting

It’s been a while since I’ve posted anything really technical about Lodestar, so I decided to write about some of the challenges that I recently faced while implementing two new features into the deferred rendering pipeline: hover glow and occlusion ghosting.

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clevergirlhelps:


Biology
Biology

Creating a Race (2)

Creating Animals (2)

Disease (2)

Ecosystems (2)
Evolution (and Space)
Flora and Fauna
Genetics
Inventing Species
List of Legendary Creatures
Night Vision/Color Vision
People
Constructed Language (Conlang)

Basics/Phonology (2) (3)
Conlang
Conlang Guide
Conlang vs. English

Creating a Language (Revised)
Culture + Language
Curse Words
How to Create Your Own Language
How to Create a Language
IPA Pronunciation
Making Up Words
Culture Guides
7 Deadly Sins

Alien Cultures (2)
Alternative Medieval
Avoiding Cultural Appropriation

Avoiding Medieval Fantasy (2)
Avoiding One-Note Worlds
Avoiding Utopia

Change (2)

Class/Caste System (2)
Culture
Designing Intellectual Movements

Everything (2) (3)
Fantasy
Gender-Equal Societies

Historical Background for Ideas (2)
History

Matriarchy (2)
Nationalism
Nations
Slavery
Static World
Structure
Wandering Peoples
Economy

Basic Economics

Capitalism

Currency (2) (3)
Current Global Economies
Economic Systems

Economics (1500-1800 AD)
Economics and Government
Economics for Dummies
Economy
Inflation

International Trade (2)
Marxist Communism
Medieval Economics
Schools of Economic Thought

Socialism (2)
Types of Economic Systems

World Economy (2)
Everyday Life
Art
Ceremonies
Clothing

Clothing Terminology (2) (3) (4)
Clothing Reference
Demographics
Disease
Drugs

Education (2)
Fame and Infamy
Family

Food (2)
Food Timeline
Immigration/Emigration
Literature
Marriage
Months
Music
Sex
Slang
Stories
Travel
Government
Collective/Traditionalist Societies
Creating a Government
Diplomacy

Empire (2)
Fancy Latin Names for Government
History and Politics

International Relations (2)
Justice System
Lawlessness

Non-monarchical (2) (3)
Oppressive Government
Political Ideologies
Propaganda
Republic
Rise and Fall of Civilizations
Secret Societies
Shapeshifter Society

Totalitarianism, Atmosphere Necessary For

Tribal Society
Types of Government
Utopia
Writing Politics
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clevergirlhelps:

Biology

Constructed Language (Conlang)

Culture Guides

Economy

Everyday Life

Government

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July 26, 2014 - GUI Mockup, a Sticky Mess

I stayed up far too late last night tinkering with a side project, which, I’m happy to say, is working! It’s a little PHP app that simply takes incoming POST data from a GitLab webhook triggered when you git push, parses the commit messages, and executes YouTrack commands via their API. Today I spent a little time bug-fixing and a lot of time working on mockups for the GUI in Pencil.

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July 22, 2014 - Inventory and Equipment System

After thinking a little bit about the equipment assignment solution that I came up with yesterday, I noticed a glaring flaw. I forgot to include non-player entities in the problem domain. The system that governs the players’ inventory manages the `InventoryItemID`, which is basically just a long assigned to an item entity upon addition to the inventory. The item ID is then used as a reference by the system that governs units equipment slots. This works awesome! For players.

Go here to read more!

Game Mechanics

I haven’t updated in a while because I haven’t written any code or produced any flashy images.

What?!?!

Instead, I decided that it was high time I sat down and wrote a document outlining the inner workings of absolutely every mechanic and all the math required to support those mechanics.

We now have a 63 page game mechanics document! Over sixty pages of rules, tables, lists and math!

I have no doubt that everything will need to be tweaked, massaged, and finessed before an accurate final version can be announced, but having this document will dramatically decrease development time. I found that without a clear definition of mechanics, I was spending too much time redesigning and refactoring; one step forward, slip and fall on face.

If you hit the ground running and have no clear destination, you’re likely to run in the wrong direction. Knowing roughly where you’re going is more important than knowing how you’re going to get there.